Business Games on Social Networking Sites
>> Wednesday, December 16, 2009
The development of social networking sites, like Facebook, not only fun wearer. The presence of this site is also open new business opportunities, especially for game developers to market the product animation. They compete to make and sell games. For example, types of flash games.
Abigdev is one of the largest game developer from Bandung that captures this phenomenon to develop the business. Abigdev manager who was also a game maker animation, Fajar Persada, said that interest in Facebook users to play games quite high. "In one day there are about 10,000 users who used a flash game," said Dawn.
Until now, Abigdev already launched eight types of games in various online networking sites. Dawn admitted theme is always the smell of educational games. Some games are manufactured Abigdev and Angklung Nusachallenge Heroes Game. Facebook users can play games Nusachallenge.
Looking ahead, Abigdev want to continue to develop game-ready and ready for sale. The price of a game that is about 600 U.S. dollars. "Price is getting more expensive if the game had to offer increasingly sophisticated content or provide a lot of game effect," he said.
Most of the game made use of technology Abigdev three-dimensional (3D). Well, the price of games that require a larger space and with more sophisticated content reached 1000 U.S. dollars.
Dawn said, this pricing refers to the price of online gaming portal in the international market. "So, we are here to compete with game maker animation from outside," explained Dawn.
"Gamer" easily bored
Most gamers gamers get bored quickly alias for one game. This custom manufacturing business making animated game is still wide open. Dawn estimate, each one lasted the longest game between two and three years with the number of users between one million and three million people. When gamers started to leave a game, that means developers need to create a new game.
To create a game that required a team of three people. Making this game takes the fastest time of about two months. The longest, said Dawn, is the concept of game-making process.
Game makers have to do research to find a lot of gaming trends in demand. Currently, the game is still oriented to the two countries, Korea and Japan. "Usually, the development of gaming comics," said Dawn.
Richard Kartawijaya, Vice Chairman of the Association of Indonesian Telematics Software (ASPILUKI), considered that the creation of business opportunities in the current game's animation is still very wide open. Properties which are easily bored gamers even more profitable.
But according to Richard, manager of social networking sites certainly do not want to lose. The buyer liked the game's content is creative and varied. "They will only buy a game that could last longer so as not to come up short," he said.
Currently, as many as 60 percent of games in Indonesia is manufactured overseas. The remaining children had made the country. Richard called the local game features more educational. Unfortunately, the game is currently developing more violence genre.
"Builders and buyers may benefit as many enthusiasts. However, the effect is less good for consumers," says Richard.
Source:kompas
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